Sarius' Frost Giant Manifestation
(Conjuration)

Range:  100 yards + 10 yards per level
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  6 turns
Area of Effect:  Special
Saving Throw:  None

This spell creates a golem-like creature which the wizard may direct to perform certain programmed actions. The creature is a temporary ice golem with no true Intelligence, and to most appears as an undead frost giant. The creature may be controlled up to a distance equal to the spell range but if it passes outside of this range, or the wizard is killed, the creature will explode in a 60-foot radius area doing damage equal to its current hit points (save versus breath weapon for half damage). The creature created mimics most of the actions of a frost giant, having AC 4, MV 12, HD 10+2, HP 52, AT 1, damage 4d6, special defenses: immune to cold, size: L (15 feet), Strength: 21. The creature can fight with its club only and has no ability to hurl rocks as a normal frost giant. It can inflict structural damage points as a normal frost giant on a round to round basis (wood: 2, soft stone: 1, hard rock: 1/2).
The wizard is able to direct the creature to perform 3 individual actions plus 1 for every two levels of experience above twelfth. Each change in action will cause the creature to hesitate for one round before working to act out the next action. Actions can be classed as killing a group of orcs, killing a group of men wearing the same colours or armour, tearing down a stone wall, pulling up a tree, etc. Once the final action is completed the frost giant crumbles into small shards of ice, effectively making a circular area, 30 feet in diameter, very slippery. Against mind affecting spells, the creature is considered to have an Intelligence and Wisdom of 3 (saving at -3 against these attacks). If the creature is charmed or controlled by a mind affecting spell the wizards concentration is totally disrupted causing the creature to dissipate and any other spells the wizard currently controls will become dispelled unless the wizard has no control over the spells in question after casting them, and any spell the wizard is currently casting will be disrupted.
This spell requires only the slightest mental control of the wizard to operate, allowing him to cast other spells normally that do not require his full concentration. Multiple castings of this spell will work, but all of the detrimental effects are cumulative. The material component of this spell is a small pouch (20 square inch) of leather containing a patch of fresh (not dried) frost giant hair mixed with diamond dust of no less than 500 gp value. The frost giant hair may be kept fresh with a preserve spell or similar effect.

